Playable Races
| Playable Races | |
|---|---|
| D&D 5e mechanics reference for Calythera | |
| Type | Game Mechanics |
| Found In | |
| Related Systems | |
This page contains the D&D 5e mechanical rules for the playable races of Calythera. It is for out-of-character use only. For the in-world descriptions, see the linked species pages.
Human
Size: Medium Speed: 30 ft Ability Score Increase: One ability score +2, another +1 (flexible) Age: Mature at 18, live 70–90 years Alignment Tendency: Any (pragmatic and coalition-minded) Languages: Common, one additional language Skills: Proficiency in one skill of choice Versatile Adaptation: Proficiency in one tool set (e.g., tinkering tools) Human Resilience: Advantage on saving throws against exhaustion from overload or environmental strain
Reclaimer Human Variant
Size: Medium Speed: 30 ft Ability Score Increase: Constitution +1, Wisdom +1, one other +1 Age: As human (mature at 18, live 70–90 years) Alignment Tendency: Neutral (reclamation-focused) Languages: Common, one additional Skills: Proficiency in Survival and Investigation; one skill proficiency of choice Tool Proficiency: Proficiency with tinker's tools Reclaimer Veining: Advantage on checks to stabilize or recalibrate hemotech in low-aether zones; resistance to aether overload damage Exposure Adaptation: No exhaustion from controlled aether exposure; DC 15 Tinkering check to maintain veining patterns
Gnome
Size: Small Speed: 25 ft Ability Score Increase: Intelligence +2, Dexterity +1 Age: Mature at 40, live 400–500 years Alignment Tendency: Lawful neutral (guild-focused) Languages: Common, Gnomish Darkvision: 60 ft Tinkering Proficiency: Advantage on Intelligence (Tinkering) checks to create or modify hemotech devices Gnome Cunning: Advantage on Intelligence, Wisdom, and Charisma saving throws against aether overload effects Artificer’s Knack: When using tinkering tools to create a hemotech item, reduce crafting time by half
Dwarf
Size: Medium Speed: 25 ft (not reduced by heavy armor) Ability Score Increase: Constitution +2, Strength +1 Age: Mature at 50, live up to 350 years Alignment Tendency: Lawful neutral (guild and hold focused) Languages: Common, Dwarvish Darkvision: 60 ft Dwarven Resilience: Advantage on saving throws against overload or heat strain; resistance to overload damage Tool Proficiency: Proficiency with smith's tools, brewer's supplies, or mason's tools Forge Insight: Double proficiency bonus on Intelligence checks related to hemotech relics or geothermal mechanisms Forge Endurance: Advantage on Constitution saving throws against exhaustion from heat, overload, or prolonged labor
Aetherborn
Size: Medium Speed: 30 ft Ability Score Increase: Wisdom +2, Constitution +1 Age: Mature at 20, live up to 150 years Alignment Tendency: Neutral (nomadic and survival-focused) Languages: Common, Aetheric Darkvision: 60 ft Void Adaptation: Advantage on Survival checks in the Wastes; no exhaustion from aether depletion or environmental strain Circuit Detection: Proficiency in Investigation or Perception; advantage on checks to locate aether anomalies or hidden relics (DC 15) Resonance Filter: When using tinkering tools in void zones, reduce failure consequences by one step Aetherborn Resilience: Resistance to aether overload damage