Jump to content

Playable Races

From Calythera
Revision as of 19:38, 4 April 2026 by Zalen (talk | contribs)
Playable Races
D&D 5e mechanics reference for Calythera
Type Game Mechanics
Found In
Related Systems


This page contains the D&D 5e mechanical rules for the playable races of Calythera. It is for out-of-character use only. For the in-world descriptions, see the linked species pages.

Human

  • Size: Medium
  • Speed: 30 ft
  • Ability Score Increase: One ability score +2, another +1 (flexible)
  • Age: Mature at 18, live 70–90 years
  • Alignment Tendency: Any (pragmatic and coalition-minded)
  • Languages: Common, one additional language
  • Skills: Proficiency in one skill of choice
  • Versatile Adaptation: Proficiency in one tool set (e.g., tinkering tools)
  • Human Resilience: Advantage on saving throws against exhaustion from overload or environmental strain

Reclaimer Human Variant

  • Size: Medium
  • Speed: 30 ft
  • Ability Score Increase: Constitution +1, Wisdom +1, one other +1
  • Age: As human (mature at 18, live 70–90 years)
  • Alignment Tendency: Neutral (reclamation-focused)
  • Languages: Common, one additional
  • Skills: Proficiency in Survival and Investigation; one skill proficiency of choice
  • Tool Proficiency: Proficiency with tinker's tools
  • Reclaimer Veining: Advantage on checks to stabilize or recalibrate hemotech in low-aether zones; resistance to aether overload damage
  • Exposure Adaptation: No exhaustion from controlled aether exposure; DC 15 Tinkering check to maintain veining patterns

Gnome

  • Size: Small
  • Speed: 25 ft
  • Ability Score Increase: Intelligence +2, Dexterity +1
  • Age: Mature at 40, live 400–500 years
  • Alignment Tendency: Lawful neutral (guild-focused)
  • Languages: Common, Gnomish
  • Darkvision: 60 ft
  • Tinkering Proficiency: Advantage on Intelligence (Tinkering) checks to create or modify hemotech devices
  • Gnome Cunning: Advantage on Intelligence, Wisdom, and Charisma saving throws against aether overload effects
  • Artificer’s Knack: When using tinkering tools to create a hemotech item, reduce crafting time by half

Dwarf

  • Size: Medium
  • Speed: 25 ft (not reduced by heavy armor)
  • Ability Score Increase: Constitution +2, Strength +1
  • Age: Mature at 50, live up to 350 years
  • Alignment Tendency: Lawful neutral (guild and hold focused)
  • Languages: Common, Dwarvish
  • Darkvision: 60 ft
  • Dwarven Resilience: Advantage on saving throws against overload or heat strain; resistance to overload damage
  • Tool Proficiency: Proficiency with smith's tools, brewer's supplies, or mason's tools
  • Forge Insight: Double proficiency bonus on Intelligence checks related to hemotech relics or geothermal mechanisms
  • Forge Endurance: Advantage on Constitution saving throws against exhaustion from heat, overload, or prolonged labor

Aetherborn

  • Size: Medium
  • Speed: 30 ft
  • Ability Score Increase: Wisdom +2, Constitution +1
  • Age: Mature at 20, live up to 150 years
  • Alignment Tendency: Neutral (nomadic and survival-focused)
  • Languages: Common, Aetheric
  • Darkvision: 60 ft
  • Void Adaptation: Advantage on Survival checks in the Wastes; no exhaustion from aether depletion or environmental strain
  • Circuit Detection: Proficiency in Investigation or Perception; advantage on checks to locate aether anomalies or hidden relics (DC 15)
  • Resonance Filter: When using tinkering tools in void zones, reduce failure consequences by one step
  • Aetherborn Resilience: Resistance to aether overload damage

See also